![]() We have left Reaper's Coast behind, and with it, the burning chest. We have departed from Reaper's Coast, without dealing with the salamander any further. We learned that the late former master of the Salamander had a magical chest that could only be unlocked by uttering a phrase from an ancient lizard dialect. We have found a magically-locked chest that demands a password. but it seems we are not the first one to receive this information. The salamander told us the words that will unlock a burning chest that once belonged to its former master. It is required for opening the Lunar gate to the Academy of seven in the Nameless Isle. The salamander told us the words that will unlock a burning chest that once belonged to its former master. Phase capacitor is a technology in DOS2 that holds charge indefinitely. It seems that it can only speak in a rare lizard dialect thanks to its deceased former owner, a lizard. ![]() We spoke with the salamander in Ryker's house. You can use invisibility potions or spells to do all this without being noticed. Directing the beam at the boss will stun it and keep its magic armor at 0 for as long as the beam is focused on it. We tried to speak with the salamander in Ryker's house, but spoke in a strange tongue that we were not familiar with. Placing a Phase Capacitor on the conductor can shoot a beam forwards onto the reflectors. We encountered a salamander in Ryker's house. Alternative: Destroy the Chest by attacking it.You need a lizard with the Pet Pal talent and Scholar tag.The Chest needs a password that you only can get from the lizard in Rykers Mansion.You can acquire this quest from the chest between two fire breathing statues in Stonegarden or speaking to the lizard in Rykers Mansion.Speaking in Forked Tongues is a side-quest in Divinity: Original Sin 2.We have continued on our journey, without pursuing the Arena Master's challenge. A good omen for the final challenges before the Well of Ascension, perhaps. The spirit of the Arena Master congratulated the victor amongst us, deeming them worthy of being called the 'One'. We have defeated the construct - a large automaton known as the Great Guardian. The spirit of a bird, seemingly some form of Arena Master, has bid us to prove ourselves in battle against a battle-hardened construct. The quest is not removed from the journal, though. In any case, once the Guardian is a pile of trash heap on the ground, report back to the Spirit of the Bird, and you will be deemed worthy of being "The One". Ultimately though, the simplest solution is to cast a powerful source spell such as Meteor Shower or Hail Storm, and since the Great Guardian is so big, nearly all the shards will hit it, resulting in a quick one-shot kill move. Placing a Phase Capacitor on the conductor can shoot a beam forwards onto the reflectors. If you are having difficulty with this fight, there are Eternal Reflectors here that can be moved, with a phase conductor that is located behind the Great Guardian. When killed, the Great Guardian drops the "Blade of the Swornbreaker", one of the pieces to craft the Swornbreaker weapon, as well as several Divine-quality loot. ![]() All the smaller constructs will award XP upon death regardless if they were killed by your hand or because the Great Guardian died, so needless to say the most optimal way is to simply focus fire and destroy the Great Guardian. The Eternal Protectors and Eternal Sentinels are worth 27,900XP each, while the Great Guardian himself is worth a whopping 97,650XP. It is not a difficult fight, and if you kill the Great Guardian, all the smaller constructs will be destroyed. He will demand you leave, and if you try to move closer, he will initiate combat. Agree to her challenge to fight some battle-hardened construct.Įnter the vast chamber, and you'll find a huge guardian there called "The Great Guardian", along with 2 Eternal Protectors and Eternal Sentinels. Cast Spirit Vision to see the spirit of the bird, and speak to her. Continue onwards and you will see the body of a dead bird. Upon entering the portal, you will gain another 41,850 Exploration XP. Entering the room beyond, which is called "Armaments of the One", you will immediately be awarded 27,900 Exploration XP. In the Teacher's Hall at the Academy, there is a door that can be lockpicked. Report back to the Spirit Bird "Ghechswol the Arena Master".Speak to the Spirit Bird "Ghechswol the Arena Master".You can acquire this quest from Ghechswol the Arena Master.Proving Ground is a side-quest in Divinity: Original Sin 2.
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